![]() Optionally, specify 'max_delay_ms' to control how many milliseconds the 'delayed' set can run for in any given tick (defaults to 50) (for create/paste only). This is recommended for large schematics.įor 'save', 'load', and 'rotate', this processes async to prevent server lockup.įor 'paste' and 'create', this delays how many blocks can be processed at once, spread over many ticks. The "delayed" option makes the command non-instant. When using 'paste', you can specify 'angle:#' to have that paste rotated, without rotating the original schematic. Rotation angles must be a multiple of 90 degrees. This will rotate the set of blocks itself, the relative origin, and any directional blocks inside the schematic. The "rotate angle:#" and "flip_x/y/z" options will apply the change to the copy of the schematic in memory, to later be pasted or saved. This will create a new schematic in memory based on world data. Note that the block boundaries of non-cuboid regions are defined by whether the region definition contains the center of a block. Note that all schematics are internally tracked as cuboids, and other area shapes will only constrain the copy region. The area can be defined as any valid ObjectType: AreaObject, such as a CuboidTag. The 'create' option requires an area and a center location as input. This will be created by "create" or "load" options, and persist in memory until "unload" is used (or the server is restarted). Schematics can be rotated, flipped, pasted with no air, or pasted with a delay.Īll schematic command usages must specify the "name" argument, which is a unique global identifier of the schematic in memory. Schematics are files containing info about blocks and the order of those blocks.ĭenizen offers a number of tools to manipulate and work with schematics. Schematic (filename : ) (angle : ) ( ) (area : ) (delayed) (max_delay_ms : ) (entities) (flags)Ĭreates, loads, pastes, and saves schematics (Sets of blocks).Ĭreates, loads, pastes, and saves schematics. ![]() Learn about how commands work in The Beginner's Guide. Commands are always written with a '-' before them, and are the core component of any script, the primary way to cause things to happen. ![]()
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